CS6533/CS4533 INTERACTIVE COMPUTER GRAPHICS (Fall 2017)


Description

This course introduces the fundamentals of computer graphics with hands-on graphics programming experiences. Topics include: graphics software and hardware, 2D line-segment scan conversion, 3D transformations, viewing and projection, programmable shaders, polygon scan-conversion, hidden-surface removal, illumination and shading, compositing, texture mapping, effects of shadow, decal, lattice, fog, firework, etc, ray tracing and radiosity, and so on.

Prerequisites:

CS 5403 (Data Structures) or equivalents, and knowledge of C/C++ programming.


Regularly check the following for the latest updates:

Links for on-line documents:
1. OpenGL on-line manual (a *.tar.gz file of many *.html files)
2. GLUT on-line manual ("http://www.opengl.org/resources/libraries/glut/spec3/spec3.html")

Links for downloading the OpenGL related packages (you need both 1. and 2. below (see Compilation and Installation Instructions for OpenGL below):
1. GLUT 3.7 ("glut-3.7.6-bin.zip")
2. GLEW 1.5.1 ("glew-1.5.1-win32.zip")

Links for OpenGL Information:
"http://www.opengl.org/"
"http://www.sgi.com/products/software/opengl/"

TA: Zebin Xu (Email: zebinxu@nyu.edu. Office Hours: Tuesdays 3-5pm, in the lab 10.038, 10th floor of 2 MTC (there are two rooms labeled 10.038; we use the one whose door has no glass. If the lab 10.038 is too crowded, we may move to the dining area outside 10.038.)).

Syllabus: (.pdf file)

Compilation and Installation Instructions for OpenGL

"OpenGL Compilation on Mac OS X" (prepared by Shuchang Zhong, a TA in the past). A new update is coming soon.

Handout: example.cpp --- Example Program for Basic OpenGL Program Structure

Assignment 1

Last update: 9/15/17.